Expand description
glsl-lang
is a crate implementing a LALR parser for the GLSL 4.x language,
with partial support for preprocessor directives. Its AST and features are
modeled after Dimitri Sabadie’s glsl
crate.
See the homepage for more detailed comparison elements.
§Examples
§Parsing GLSL
use glsl_lang::{ast, parse::DefaultParse};
// Some GLSL source to parse
let source = r#"void main() {
gl_FragColor = vec4(1., 0.5, 0.25, 1.);
}"#;
// Try parsing the source
let ast = ast::TranslationUnit::parse(source);
assert!(ast.is_ok());
§Crate features
This crate has the following features:
parser-expr
: generate parser code for parsing GLSL expressionsparser-statement
: generate parser code for parsing GLSL statements
None of these features are enabled by default, as they significantly increase the compile
times. As an alternative, you may use the Parsable
trait, which
wraps grammar rules in suitable source and matches the result to extract the part of the AST
we’re interested in.
// parse::Parse is not implemented for ast::Expr with the default features
use glsl_lang::{ast, parse::Parsable};
let source = "a = b ? 1.0 : 0.0";
// Parse with Parsable::parse
let ast = ast::Expr::parse(source);
assert!(ast.is_ok());
§Useful links
Re-exports§
pub use glsl_lang_lexer as lexer;
Modules§
- GLSL abstract syntax tree and grammar.
- Parsing utilities and entry points
- parser 🔒
- GLSL transpilers – i.e. going from GLSL to anything else.
- AST visitors (i.e. on-the-fly mutation at different places in the AST).