Enum glsl_lang_pp::processor::expand::ExpandState

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enum ExpandState {
    Init {
        ast: Ast,
        current_state: ProcessorState,
    },
    Iterate {
        iterator: SyntaxElementChildren<PreprocessorLang>,
        errors: Vec<Located<ErrorKind>>,
        current_state: ProcessorState,
    },
    EnterNewFile {
        iterator: SyntaxElementChildren<PreprocessorLang>,
        errors: Vec<Located<ErrorKind>>,
        current_state: ProcessorState,
        path: ParsedPath,
        node: SyntaxNode<PreprocessorLang>,
    },
    PendingOne {
        iterator: SyntaxElementChildren<PreprocessorLang>,
        errors: Vec<Located<ErrorKind>>,
        node_or_token: NodeOrToken<SyntaxNode<PreprocessorLang>, SyntaxToken<PreprocessorLang>>,
        current_state: ProcessorState,
    },
    PendingEvents {
        iterator: SyntaxElementChildren<PreprocessorLang>,
        errors: Vec<Located<ErrorKind>>,
        events: ArrayVec<Event, 3>,
        current_state: ProcessorState,
    },
    ExpandedTokens {
        iterator: SyntaxElementChildren<PreprocessorLang>,
        errors: Vec<Located<ErrorKind>>,
        events: VecDeque<Event>,
        current_state: ProcessorState,
    },
    Complete,
}

Variants§

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Init

Fields

§ast: Ast
§current_state: ProcessorState
§

Iterate

Fields

§iterator: SyntaxElementChildren<PreprocessorLang>
§errors: Vec<Located<ErrorKind>>
§current_state: ProcessorState
§

EnterNewFile

Fields

§iterator: SyntaxElementChildren<PreprocessorLang>
§errors: Vec<Located<ErrorKind>>
§current_state: ProcessorState
§node: SyntaxNode<PreprocessorLang>
§

PendingOne

Fields

§iterator: SyntaxElementChildren<PreprocessorLang>
§errors: Vec<Located<ErrorKind>>
§node_or_token: NodeOrToken<SyntaxNode<PreprocessorLang>, SyntaxToken<PreprocessorLang>>
§current_state: ProcessorState
§

PendingEvents

Fields

§iterator: SyntaxElementChildren<PreprocessorLang>
§errors: Vec<Located<ErrorKind>>
§events: ArrayVec<Event, 3>
§current_state: ProcessorState
§

ExpandedTokens

Fields

§iterator: SyntaxElementChildren<PreprocessorLang>
§errors: Vec<Located<ErrorKind>>
§events: VecDeque<Event>
§current_state: ProcessorState
§

Complete

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