pub struct PriorityMuxer {
global: Global,
inputs: BTreeMap<i32, InputEntry>,
input_id: usize,
timeouts: HashMap<usize, Box<dyn Fn() -> Pin<Box<dyn Future<Output = (usize, i32)> + Send + Sync>> + Send + Sync>>,
effect_runner: EffectRunner,
}Fields§
§global: Global§inputs: BTreeMap<i32, InputEntry>§input_id: usize§timeouts: HashMap<usize, Box<dyn Fn() -> Pin<Box<dyn Future<Output = (usize, i32)> + Send + Sync>> + Send + Sync>>§effect_runner: EffectRunnerImplementations§
Source§impl PriorityMuxer
impl PriorityMuxer
pub async fn new(global: Global, config: MuxerConfig) -> Self
fn current_priority(&self) -> i32
fn notify_output_change(&mut self) -> Option<MuxedMessage>
fn insert_input( &mut self, priority: i32, input: InputMessage, effect_key: Option<RunningEffectKey>, ) -> Option<InputEntry>
fn clear_inputs(&mut self)
fn clear_input(&mut self, priority: i32) -> bool
async fn clear_all(&mut self) -> Option<MuxedMessage>
async fn clear(&mut self, priority: i32) -> Option<MuxedMessage>
async fn handle_input(&mut self, input: InputMessage) -> Option<MuxedMessage>
async fn handle_timeout(&mut self, __arg1: (usize, i32)) -> Option<MuxedMessage>
pub async fn handle_message( &mut self, input: InputMessage, ) -> Option<MuxedMessage>
pub async fn current_priorities(&self) -> Vec<PriorityInfo>
async fn handle_effect_message( &mut self, msg: Option<EffectRunnerUpdate>, ) -> Option<MuxedMessage>
pub async fn update(&mut self) -> Option<MuxedMessage>
Auto Trait Implementations§
impl !RefUnwindSafe for PriorityMuxer
impl !UnwindSafe for PriorityMuxer
impl Freeze for PriorityMuxer
impl Send for PriorityMuxer
impl Sync for PriorityMuxer
impl Unpin for PriorityMuxer
impl UnsafeUnpin for PriorityMuxer
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