Crate glsl_lang

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Expand description

glsl-lang is a crate implementing a LALR parser for the GLSL 4.x language, with partial support for preprocessor directives. Its AST and features are modeled after Dimitri Sabadie’s glsl crate.

See the homepage for more detailed comparison elements.

§Examples

§Parsing GLSL

use glsl_lang::{ast, parse::DefaultParse};

// Some GLSL source to parse
let source = r#"void main() {
    gl_FragColor = vec4(1., 0.5, 0.25, 1.);
}"#;

// Try parsing the source
let ast = ast::TranslationUnit::parse(source);
assert!(ast.is_ok());

§Crate features

This crate has the following features:

  • parser-expr: generate parser code for parsing GLSL expressions
  • parser-statement: generate parser code for parsing GLSL statements

None of these features are enabled by default, as they significantly increase the compile times. As an alternative, you may use the Parsable trait, which wraps grammar rules in suitable source and matches the result to extract the part of the AST we’re interested in.

// parse::Parse is not implemented for ast::Expr with the default features
use glsl_lang::{ast, parse::Parsable};

let source = "a = b ? 1.0 : 0.0";

// Parse with Parsable::parse
let ast = ast::Expr::parse(source);
assert!(ast.is_ok());

Re-exports§

Modules§

  • GLSL abstract syntax tree and grammar.
  • Parsing utilities and entry points
  • parser 🔒
  • GLSL transpilers – i.e. going from GLSL to anything else.
  • AST visitors (i.e. on-the-fly mutation at different places in the AST).